Summary of chapter 2&3 of
Deeper Learning
“QR codes are
two-dimensional images composed of small black squares.” (page 8) It’s one of
the prevalent implementations of scannable technology. With a QR code image,
users can go to a website directly by scanning the image without typing into
long website URL in a browser.
Actually, QR codes can also provide a quick
access to plain texts, images, files and audio except websites. There are
dozens of online platforms providing QR codes generating service for users to
create their own QR code freely in different purpose as long as they can credit
them when they use their service.
In classroom,
teachers can use QR codes to manage various learning resources for students to
get involved in easily. Teachers can copy the link of a learning resource
website about Europe history and paste the link into a QR code generator to
create a unique QR code image automatically. They can also type the syllabus of
their curriculum into the text editor of a QR code generator or upload audio specification
of a learning strategy into dedicated editor to generate different QR codes for
students to scan and use.
Of course, teachers can customize the QR code
by choosing different templates for modifying and adding small logo in the
center for easier distinguishing before they decided to export and download their
QR codes. They can also choose different types and set password to limit access
to connected contents when they create their QR codes.
Normally, the static QR code is well enough
for providing different resource access in most purpose but teachers can make a
dynastic QR code to change connected contents without creating a new code and track
scanning frequency for monitoring efficiency of their QR codes. As a
consideration of privacy, teachers can set a password for their QR codes if they
don’t want others to get access in relative resources except students.
QR codes are downloaded and saved as image
formats in computers, so teachers can change the name of different QR codes to
differentiate them easily. They can display the QR code on the screen of a projector
or white board for students to scan by using camera lens of their smartphones
or tablets provided by school which have been pre-installed QR code readers. Absolutely,
teachers can print QR codes in durable cardstock papers and hand them out to
students for scanning.
Besides QR code,
augmented reality is another important part of scannable technologies which can
be implemented in classroom effectively on enhancing students’ intuitive of
learning. “Augmented reality gives students an opportunity to engage with
content on a new level.” (page 21)
Similar with preparing QR codes for teaching, teachers
need download AR software from relative websites or App Stores to smart devices
and print specific trigger images dedicated to particular software which may be
used for later teaching in advance if they decided to use AR technology to
foster students’ learning.
Although there are many kinds of AR software that
can be used to teaching such as Quiver Vision and DAQRI, teachers need consider
if the AR software they chose could really benefit for students’ learning to
avoid just making AR a gimmick for attracting and holding students’ attention. And
they also need seriously try out the AR software and trigger images first to
make sure students won’t meet some strange problems when they use it because
many AR software just work successfully if users hold camera over trigger images
in a right angle.
In addition to use preset AR apps to jump into
augmented reality quickly and easily,
(page 27) teachers can design their own AR experiences for
students that they can customize trigger images and decide what will happen
when images are scanned. In this case, they can turn to some AR creation tools
like Aurasma to customize interactions between trigger images and students. And
students can also use Aurasma to create their own AR experience.
Well done!
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