Summary of chapter 5&6 of
deeper learning
As a teacher, his or
her major job is to handpick best learning resources appropriated for differentiated
students to suit their needs and learning pace. In this case, teachers are
curators to help students authentically participate in learning and enhance their
learning.
Teachers can boost
this curating process by bringing scannalble technologies like QR code and
augmented reality to their classrooms, but they need to consider that if these
technologies can really help student perform actively in learning process and
increase their learning interests before they make decisions.
Once teachers have located
right digital resources for students, they can connect these resources to QR
codes or AR triggers and efficiently distribute them to different students. For
example, teachers can choose some websites which contain high-quality articles
in different Lexile levels or multimedia resource and past relative links to a
QR code generator to create a QR code for students to scan. Then teachers can
assign tasks for different groups of students around a collaborative topic and let
them interact with fellows. Although students scan the same QR code, they can
explore something different according to their interests and then communicate with
peers about their observations to achieve common progress.
In addition to
distribute tailored resources to students, teachers can use scannable
technologies to make customized intervention in a differentiated classroom that
they can provide different QR codes which contain different level of learning
resource for students in different groups to facilitate personalized learning. Absolutely,
teachers need changing connected contents in those QR codes to effectively assistant
dynamic transformation of students’ needs.
“Motivating students
is an important part of an educator’s role in the classroom.” (page 51) Teachers
should realize that active learning is closely related to students’ interests and
a “wow factor” may obviously promote students’ learning initiative and motivate
their learning progress. Fortunately, scannable technology can help students
maintain interest and engage learning experience a lot with a “wow factor”.
Students without any
experience about AR before will feel excited and motivated if characters jump
off the painting and come to interact with them in a three-dimensional view
based on real-world settings when they scan the trigger images. Because of
this, teachers can use augmented reality to grab students’ attention by giving
students a few minutes to try it before the class and create a connection to
the given contents later.
Scannable technologies
can also help teachers set clear expectations and consequences for students to
work collaboratively. For instance, teachers can use some AR software to create
their own experience by connecting collaborative tasks and relative resources
or verbal guidance to dedicated trigger images for students in different groups.
Students can easily get involved in by holding smart devices over images and
scanning with great interest. After finished their own task, students can also
try to scan trigger images for other groups and communicate with others in
different group about their observations and experience around common topic to
enhance learning.
In the process of
scanning images and working with peers, students have more opportunities to
communicate and interact with others than paper based work. Of course, not each
lesson and activity in class needs trigger images or QR codes, teachers should
find a balance on using these scannable technologies into class to make sure
students’ interest can be maintained for a long time.
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