Reflection of class on Jan.30th
After finishing the
reading of this chapter, I feel a little confused about some points from the
book.
You know, the
illustration of learning objectives is the most important part of a whole class
because it can help students quickly focus on what they need to do and which
level they need to reach. But it seems become an obstacle or a limitation of technology
implementation according to the author’s words. I think if teachers don’t tell
students specific learning objectives and let them learn what they want to
learn by just providing diverse technologies, how do teachers monitor their
progress of learning and think critically to promote according to nothing?
The author said that
students’ interests and unleashed situation are benefit for their learning and
exploring and illustrated an example of Minecraft to verify his point. But I
think it’s a little obtrusive here because Minecraft is just a computer game,
students spend much more time on it than using similar technology in classroom
may just because the fun of game, it doesn’t matter the technology implementation.
The author is trying to make a point and, in so doing, is overstating his position. Realistically, classrooms always must have a specific learning objectives. However, the best teachers can lay out several ways of reaching the specific learning objectives and give students choices on how to get there best - according to each student's skills and interests.
ReplyDeleteMinecraft has a number of adaptations that are being used in various types of education, or so I have heard. I had hoped to find out more specifics in Florida last week - but did not make the sessions where it was presented.
Good observations.