Summary of chapter 2 The Wrong
Application
The author mentioned
that using technology as a tool for content consumption is a wrong application
which is detrimental for activing students’ creative thinking and tapping technology’s
potential in learning process. A student can be a creative producer, not just a
simple information receiver and absorber. And technology is not just a tool for
passive consumption as well, it can be used widely in researching and producing
process.
This wrong
application exactly reflects to the wrong relationship between teachers and
technologies that many teachers regard technologies as their opponents in class
in fear of being replaced by them in the future. They don’t realize that they
have different inches on high-order thinking and critical thinking comparing to
routine tasks that technologies can perform better. Many teachers use
technology as a tool to improve students’ academic outcomes even though research
has proved that technology has little to no impact on students’ test scores. (page
36)
“Most teachers
continue to serve as the authority of knowledge and transfer their knowledge to
students.” “Technologies are unfortunately often used as tools to simply carry
out teachers’ current routine practices.” (page 35) In this way, they view
knowledge as something taught, received, stored and later retrieved. (page 37)
Using technology in this process is benefit for students to accept new
knowledge, but isn’t good enough for reinforcing learning and constructing
their obtained knowledge.
Actually, students
always construct knowledge based on their prior experiences by creating and
producing. So teachers should also encourage students to choose different
technologies appropriately for their discovery learning according to their
diverse needs and interests. Make technology be student’s partner to help them
construct knowledge and perform better on problem solving, not just a tool for transferring
knowledge.
Learn from making
and construct knowledge from experience, students can use diverse technologies
to make it easier and more effective.
For instance, students
can use computer to search information for their project based on their prior
experience and create their projects by hands or 3D printer in class based
makerspace individually or collaboratively. They can use Microsoft Word to
write specifications, use Photoshop or Premiere to edit project images or
videos taken by camera. They can also use PowerPoint to make a presentation for
their projects and post their finished projects on blogs to share and get
feedback from comments for later refining.
In this whole
process, students can construct their learning by various technologies from
information collection to project making and sharing, they can also practice their
social skills on communicating and getting effective feedback for promoting as
well. You can see, technologies involve into students’ learning construction
consistently and can help them construct their own learning ecosystem based on
gaining experience.
As the largest online encyclopedia around the world,
Wikipedia is a typical technology for knowledge construction based on prior experience
which allows everyone in the world to contribute and edit objective or
experienced knowledge with references to each item collected in the whole system
of encyclopedia. This largest online collaborative creating and making project
can perform very well in a wide of classroom settings today, especially for
learner-centered learning.
“Wikipedia allows
students to join together in a knowledge-building community where they can
enhance their critical thinking skills,” (page 41) that is, students can
contribute their own ideas and knowledge to one topic or item and compare their
work with other classmates who did same job as them to practice critical
thinking and negotiation skills. They can also track their work by checking history
records to review this dynamic learning process to gain experience. In addition,
they can combine Wikipedia with interactive technologies together to form a platform
like learning management system to maximize their knowledge construction.
Besides Wikipedia,
there are also some new genres of technologies for creating and making such as digital
stories, Twitters, blogs, videos and robots. “Anyone with Internet access can
express an opinion, share stories, and make her or his voice heard, and there
are so many different ways to do so.” (page 44) Students can use various media
like text, pictures, simulations and videos to make a digital story to express their
feelings and explore a particular topic with others. Then, they can use Twitters
or Facebook to achieve interactive and immediate communication flexibly with
teachers and classmates or people online. They can even post their projects on
blogs for sharing and provide relevant YouTube links for viewing and wait for
others comment to communicate ideas for later promoting and knowledge
constructing. Of course, students can easily customize the interface of blogs and
organize contents or comments to make it more purposeful for readers. As well,
students can print a 3D object or building robots and program it with peers
together to practice collaborative learning and creative thinking.
“We all are born
with the potential to innovate and create, but most of us need a lot of
practice in the appropriate context to get really good with it.” (page 46) So
teachers have to consider the difference between students on participating in
creative activities and differentiate diverse their needs first.
Teachers can provide
students with a wide array of technological options to explore what is possible
for them, (page 47) and schools must find a better way to balance the need
between security and providing best learning opportunities for students to make
sure they can authentically participate creative learning process. And it’s
also very important for teachers to build a correct relationship with
technologies that they are both essential parts in the whole learning ecosystem
which have diverse inches. Finally, students also need develop a healthy relationship
with technology (page 49) because they are principal part of learning
ecosystem.
The most effective
learning by making and creating just appears where teachers, students and technologies
consist a friendly organic whole that each part can develop a healthy
relationship with others.
Nice work!
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